Eli Tuttle - Project Post-Mortem

Sunday, September 30, 2012

Star Wars Brisk Saber Commercial


Posted by Unknown at 6:57 PM
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Labels: 3dmodeling, Aatma Studio, animation, Brisk Ice Tea, commercial, environment art, lighting, Maya, Mekanism, Mudbox, Photoshop, Star Wars, Zbrush

Monday, August 27, 2012

Hilltop


Posted by Unknown at 12:53 PM
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Labels: 3d modeling, environment art, game design, Game Engine, lighting, Maya, Modeling, Mudbox, Photoshop, Real Time, texturing, UDK, Xmormal

Saturday, August 11, 2012

Dungeon Hallway

Posted by Unknown at 9:27 PM
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Labels: 3d modeling, environment art, game design, Game Engine, lighting, Maya, Modeling, Mudbox, Real Time, texturing, UDK, Zbrush

Thursday, July 5, 2012

MFA Thesis


Posted by Unknown at 6:37 PM
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Labels: 3d modeling, environment art, game design, Game Engine, lighting, Maya, Modeling, Mudbox, Real Time, texturing, UDK, Zbrush
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